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taking advantage of cover being used in a first person shooter. I have
never seen using cover in order to get a tactical advantage be used in
Halo, Half-life, Resistance: Fall of Man, Doom, Call of Duty, or
Killzone 1. This is definitely an original feature to the first person
genre. Do not fret because the lean and peek method works like a charm.
The gaming company Guerilla will be making the game, and they also
showed a boss battle. This is where some strategic contemplation was
entailed. These bosses are called heavies, and you cannot just fire at
them arbitrarily. Shooting their vulnerable areas are the only way to
defeat these juggernauts. The physics in Killzone 2 seems to be much
more responsive than Killzone. For instance, shooting an adversary in
the legs
will
result in him bleeding and falling to the ground. In addition, a
headshot will instantaneously eradicate a foe. A lack of a heads up
display (ala Fight Night Round 3) was also publicized in Killzone 2.
This is shown to have the players more immersed in the video game
atmosphere. It worked well in Fight Night Round 3, so I believe it will
work perfectly in Killzone 2. The visuals are stunning to say the least.
The whether effects are right on par with other first person shooters
like FEAR. The most intriguing aspect of the
gameplay
has to be its versatility. If you are a fan of duck and cover (ala
Gears of War), use the lean and peak feature. If you are a fan of
running and gunning, (ala Resistance: Fall of Man) feel free to spray
your rivals with bullets as you run circles around them. Killzone 2 is
exclusively for the PlayStation 3, and it is slated for a 2008 release
date.Countdown to Metal Gear Solid 4: 7 months away
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