Tuesday, August 12, 2008

Soul Calibur IV review (PS3, Xbox 360)

Soul Calibur III was somewhat of a disappointment. It never really separated itself from Soul Calibur II. Soon afterwards, it became more conspicuous that Soul Calibur III was more like Soul Calibur 2.5 with some minor tweaks. Fortunately, Soul Calibur IV finds a niche firmly in the world of the next generation of consoles. The bulk of the combat heavily emphasizes three elements: power moves, throws, and directional attacks. Each battle consists of you trying to shatter your opponent’s defenses. There is a block bar that determines the efficiency of your blocks. Green means everything is normal, but red signifies that you are more vulnerable for an attack. When it comes down to it, Soul Calibur IV is still a button masher at heart. There are a bevy of maneuvers, characters, and a comprehensive create a fighter mode that will keep avid fans occupied. Even altering your button commands is a plausibility. Speaking of the character editing mode, its intricacies add a fresh sense of depth to the gameplay. The sheer amount of things that gamers can do is endless. For example, you can make a character from the ground up. Likewise, you can take anyone from the list of available characters and do major or trivial editing. It is analogous to the WWE wrestler creation in the WWE Smackdown games. The caveat to that is the inability to customize the Star Wars characters. No, you will not get an opportunity to see Yoda in Ivy’s hooker outfit. There are points that can be given to multiple slots. For instance, there are slots for your weapons and armor. Armor, weapons, abilities, and even appearance can be adjusted. One drawback to the customization mode is that you are completely oblivious to everything. Players will be given all of these customizing options, nevertheless there is no detailed video tutorial expounding anything. Moves are fairly simple to execute, and there is no memorization. Therefore, the gameplay eradicates any guesswork for those intricate combinations. Players will have over twenty characters to choose from, and all of which have their own unique style. The most noteworthy characters are Yoda, Darth Vader, Darth Vader’s secret apprentice, and Ivy. Where to begin with Ivy? She always appears to be abreast of her predicament (pun intended). Ivy’s chest is relatively enormous, and her breasts physics are sure to be full of milky goodness. Apparently, her squeaky clean prostitute image has remained intact.
Yoda is the lovable green midget who is full of sage. His height is actually an advantage because he is such a small target to attack and leaps around like Bobby Brown on crack cocaine. Furthermore, it is virtually implausible to pick up and throw Yoda. Darth Vader has his iconic red lightsaber, and he has his force grip attributes. Nobody can deny that Darth Vader is a force to be reckoned with. The most overpowering character is Darth Vader’s secret apprentice. He is an unstoppable force. His agility is immaculate, and his force traits are flabbergasting. When facing him, the goal is to kill him before he unleashes the force. You do not want to be in close proximity to him after he launches a relentless onslaught of lightsaber and force move. If anyone is deciding which version to purchase, then he or she should opt whichever character they like best between Darth Vader and Yoda. Some of the modes entail special versus, story, versus, arcade, and the Tower of Last Souls. Special versus features an option to utilize weapons. Arcade mode give points to spend on multiple characters. Versus is a rudimentary one versus one fight. Although there is a story mode, there is no coherent storyline to follow. The majority of the narrative (if that is what you want to call it) is told via reading the words on the screen. Regrettably, there is little variety to the Tower of Last Souls mode as well. The ideology behind this mode involves going from rock bottom to elite. Moreover, there are some esoteric messages to decode and items to retrieve. Nonetheless that is all you can achieve by competing in the Tower of Last Souls. Thankfully, there is online. Online has ranked and unranked matches. It is unfortunate that there is such an unbearable amount of lag. For a game that relies on split second decision making, there is a second or two delay with every attack. On the bright side, the frame rate is smooth offline. The visuals have rich details. Environments are well designed, and the character models are attractive. For the most part, the audio is pleasant. Excluding characters making rather bizarre remarks during fights, the sound effects and music are enjoyable. Overall, Soul Calibur IV is not as innovative as the first Soul Caliber. However, there are still plenty of reasons to ingratiate your soul in this type of calibur.

Art direction 9.5
The visuals have rich details. Environments are well designed, and the character models are attractive.
Audio 8.5
For the most part, the audio is pleasant. Excluding characters making rather bizarre remarks during fights, the sound effects and music are enjoyable.

Gameplay 8.5

Soul Calibur IV is not as innovative as the first Soul Caliber. However, there are still plenty of reasons to ingratiate your soul in this type of caliber.
Presentation 8
There is an adequate selection of modes, but some of them can be redundant.
Replay Value 8
Online has such an incredible amount of lag
, but the offline is entertaining.

Final Verdict 8.5 out of 10

8 comments:

DEITRIX said...

Played this all weekend, and the Apprentice is badass!!

Can't wait for the Force Unleashed.

FUNNYMAN said...

Oh, hell yes. The Force Unleashed will be epic. Maybe we will learn the name of this secret apprentice. By the way, I am planning to see that new Star Wars film!!! Woot!!!

Junlee said...

It is unfortunate that there is such an unbearable amount of lag.

It might just be your connection, because I don't have any lag on my shit. You got wireless?

FUNNYMAN said...

I am 100 % sure it isn't my connection because I never had lag with games like Resistance and Halo 3. From my experience, both the 360 and PS3 versions have lag.

Junlee said...

Yeah, it might just be because I'm running my PS3 through a T1 wired connection, because I'm not having any lag in my matches. Unless I play somebody with a crappy connection, and even then, I don't really have any.

FUNNYMAN said...

I have wireless, but I don't want to play via a wired connection.

Junlee said...

Yeah wireless is convenient. I just have it through a wired connection because of the room I'm in.

FUNNYMAN said...

Even if the reason for the lag is due to a wireless connection, Namco is still responsible for that problem.

 

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