Lair is a PlayStation 3 exclusive video game about a dragon. When the game made its debut at E3 2005, people were elated. They were amazed by the environments and the open ended aerial combat. Players will begin to notice that the visuals in Lair are stunning, and the full motion video sequences look spectacular. The story is unique throughout the duration of the game, and the audio is flabbergasting. The protagonist in Lair is Rohn (dragon rider for the Asylian army) and the perverse Mokai. Asylia and Mokai used to live in harmony until a volcano transpired. Lair has a plot that appears to be taken straight out of a Hollywood movie script. It
has its fair share of twists and turns that will keep any avid video game fan guessing. In addition, Lair contains a few poignant moments sprinkled in here and there. On the contrary, looks can only go so far. The old saying “don’t judge a book by its cover” and “looks can be deceiving” should definitely be applied here.The gameplay is an enormous disappointment. Even though blowing fire on things looks exemplary, Lair is
a video game that people will detest. The controls in Lair are significantly egregious. I felt like my dragon was high on crystal methamphetamine or crack cocaine. Do not even get me started on the flawed targeting mechanic in Lair. Targeting a foe is worse than targeting in Gran Theft Auto III. You have absolutely no control aiming. The shoulder buttons are used to lock on an adversary, nevertheless it has its drawbacks. The artificial intelligence automatically selects what you should be focused on. I kid you not! Even if you are within five inch
es of your opponents, you could end up locking onto an innocuous object that is 1000 miles away. Unfortunately, gamers are coerced into using the six axis controller in Lair. This feature cannot be toggled on and off (unlike Warhawk) and is poorly executed in Lair (unlike Warhawk). The controls were fairly intuitive in Warhawk; conversely, Lair will give players a migraine. I pulled so many muscles while I was playing Lair. Factor 5 made a brilliant Star Wars: Rogue Squadron trilogy, but th
The one saving grace in Lair is the presentation; then again, that is just not enough to fully enjoy this game. In a nutshell, Lair is dreadful. It is not engrossing to play at all. My hands started sweating excessively every time I utilized the six axis controller. The gameplay is fairly redundant and insipid. Overall, Lair is like an IPhone. They both look stylish; however, they both drastically fall short of expectations.Final Verdict: 5.2 out of 10

8 comments:
Wonderful review. Too bad about how the game turned out though... many people were hyped up for this one.
Thank you for the comment. I think anything that has a dragon in it will turn out to be terrible. I watched this movie called Reign of Fire, and I expected it to be amazing, but I was wrong. The same rule applies with Lair.
Can't for the life of me understand how the shortfalls weren't assessed before this travesty was unleashed on the public... astounding for a big budget title to get it so dramatically wrong....
The game developers spend too much time on the presentation and not enough time testing the gameplay.
someday they'll learn.. hopefully this one is a watershed.... though it's happened so often in the past.. pressures from funders... lack of funds.. rush to release a barely merchantable game... it's a shame...
The six axis controller worked well in Warhawk and GRAW 2, but it works poorly in Lair.
in the cut throat arena of video game development.. someone is going to have a tough time finding a new job...
People should be fired for making Lair.
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